IO Interactive, in collaboration with Game Audio Playthrough, invites you for a day of audio knowledge and mingling at our IOI Copenhagen studio!
You will hear some insights from the HITMAN 3 sound designers, meet your colleagues from the audio community in both Copenhagen and Malmö, have some food, drinks and a good ol' time.
The knowledge is shared, but the drinks and pizzas are on us!
Event schedule:
Doors open: 17:00
17:30 - 17:40 - Introduction to the event
17:40 - 18:00 - Creative recording for environmental sound design in HITMAN 3
- Ivo Sissolak, Senior Sound Designer, IOI Malmö
What happens when stock sound FX cannot set the right mood in a scene? Ivo will give you an insight into the creative process of recording unconventional sounds and turning them into game assets. You will hear how sometimes it is important to break free from your sound FX library and use alternative approaches in recording.
18:00 - 18:20 - Syncing environmental reactions to the diegetic music in HITMAN 3's Berlin level
- Gabriel Johannesson, Senior Technical Sound Designer, IOI Malmö
Connecting diegetic systems is a powerful way of grounding them in the game world. Gabriel will take you through how we used music system callbacks in combination with multi-point emitters, to trigger environment reactions in time with the kick drum of the diegetic music.
18:20 - 18:40 - Ambience As Score
- Ciaran Devlin-Rushe, Senior Sound Designer, IOI Copenhagen
Ciaran will share some secrets on how the interplay of environment sound design and music was used to score the mind of Agent 47 within the world of HITMAN 3. He will take you through how we shape the sonic, sandbox world of HITMAN 3 to be a conduit of the mind that drives 47 and our players.
18:40 - 19:30 Open Floor Audio Play Session / Q&A
We'll open the floor up to audience-directed requests, showcases, and questions.
19:30 – 21:00 - Mingling, pizzas and drinks
We look forward to welcoming you! :)